

Minions and Minion Horde will be good against troops coming your way but if the enemy has arrows try to place them separately or after arrows has been activated so that the card isn’t wasted.Baby Dragon can be placed at the back of your arena to give enough time for the elixir to grow, allowing you to place your tank (P.E.K.K.A.) by the bridge as he is slow.is closer to the tower use Tombstone to provide backup, place the spell near the Princess tower/bridge but be sure to keep it away from the King Tower so a Skeleton does not activate it Freeze can also stop the Princess Tower temporarily if placed correctly.

Tombstone is hard to stop initially allowing for the tower to be chipped.The best thing about this deck is that once P.E.K.K.A is locked onto the tower it’s practically gone in seconds, but with such a high elixir amount it has to be timed perfectly.acts as your win condition and should be protected as such.

This deck is highly on the offence and requires a lot of precision to ensure you make the most out of your spells. From win conditions to spells, this article is here to help you ace your way through Arena 5 and be out in no time! Luckily, there are decks out there specifically designed for this Arena and trophy amount. It will be crafted once I get the cards.For the gamers that have been enjoying Clash Royale so far, you’ll probably begin to have an idea of what kind of cards you enjoy playing with and noticing what is needed in a good deck. However, as you gain trophies you’ll be up against more experienced players and face tougher challenges. It may need fine tuning that I cant do yet. So hopefully someone can test it and let me know what changes they would make. This deck is purely conceptual as I do not have any of the main cards to test yet. Cankerbloom - Destroy an Enchanment, Artifact, or go ahead and poliferate if needed, and a 3/2 early.Goro-Goro, Disciple of Ryusei - can make creature haste and utilize mana late game to make a flight of dragons.Tyrranax Rex - cant be countered 8/8 trample, ward 4, haste that cant be countered.Titan of Industry - the powerhouse staple.Invasion of New Phyrexia // Teferi Akosa of Zhalfir - Make a ton of 2/2 vigilent tokens that can overwhelm the enemy or flip into a Planeswalker.Invasion of Alara // Awaken the Maelstrom - The reason the deck was made.Bloated Contaminator - trample and poliferate, good for getting the counters from the Geoderm multipling.War Historian - indestructable against battles and has reach.Rampaging Geoderm - adds counters to creatures when attacking battles.Tandem Takedown - can remove the creatures that are in the way or get you the quick kill on the Battle.Volcanic Spite - can remove theats, hit creatures of battles, and potentially exchange bad card for value.Invasion of Zendikar // Awakened Skyclave - ramp and fixing that will hopefully become a creature that also taps for any mana.Armored Scrapgorger - ramp and fixing while removing threats in enemy graveyard.Portent Tracker - ramp and damages battles without attacking.However, these creates are especially good at attacking battles: There are few nice ways to get your Battles flipped without attacking:Įach of those cards can flip one of your much needed battles if you can't get through with your creatures.
BEST ARENA 5 DECK FULL
This deck is full of good ways to do that. In order to do any kind of 5 color maddness you must of course mana ramp and fix. This deck is all about this awesome card:
